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Immersive Art

Immersive Art

This page is currently under construction, for more detailed view of the artwork see the portfolio.

A Panorama Of The Skies is an interactive audiovisual installation created for Microsoft Research to transform the experience of an ordinary conference room into an immersive experience of the ever-changing sky that elevates emotional state of visitors. The experimental projection system was developed by Microsoft researcher Hrvoje Benko and sound was composed by Daniel Peterson. Exhibited from December 2016 until June 2017 in Microsoft Research Headquarters in Redmond, WA, USA.

A Panorama Of The Skies is an interactive audiovisual installation created for Microsoft Research to transform the experience of an ordinary conference room into an immersive experience of the ever-changing sky that elevates emotional state of visitors. The experimental projection system was developed by Microsoft researcher Hrvoje Benko and sound was composed by Daniel Peterson. Exhibited from December 2016 until June 2017 in Microsoft Research Headquarters in Redmond, WA, USA.

outSIDEin is an interactive light art installation created for the New York City Subway in 2006 and shortlisted by the LOS ANGELES METRO. An interactive light installation intended to transform the experience of the deteriorated New York City Subway tunnel at 191st Street station, also known as the tunnel of doom. The installation entailed a false ceiling that appeared to be cracked, and a combination of artificial light and fog simulated a striking natural effect of light emanating from the sky. Lighting was programmed to imitate the color and intensity of the daylight outside of the tunnel. When the weather outside was sunny, the light projected inside through the cracks was bright and yellow. When the weather outside was foggy, the light shining over the passers-by was soft and blue. 

outSIDEin is an interactive light art installation created for the New York City Subway in 2006 and shortlisted by the LOS ANGELES METRO. An interactive light installation intended to transform the experience of the deteriorated New York City Subway tunnel at 191st Street station, also known as the tunnel of doom. The installation entailed a false ceiling that appeared to be cracked, and a combination of artificial light and fog simulated a striking natural effect of light emanating from the sky. Lighting was programmed to imitate the color and intensity of the daylight outside of the tunnel. When the weather outside was sunny, the light projected inside through the cracks was bright and yellow. When the weather outside was foggy, the light shining over the passers-by was soft and blue. 

As It Is Cracking is an interactive light and video installation situated in seemingly ordinary, empty, white room. One of the walls in the room was designed to crack over the course of one day. As the wall cracked, lights and video appeared through the cracks simulating the change of daylight that is happening outside. The piece was installed in Fremont Gallery in Seattle, WA, USA during 2010. 

As It Is Cracking is an interactive light and video installation situated in seemingly ordinary, empty, white room. One of the walls in the room was designed to crack over the course of one day. As the wall cracked, lights and video appeared through the cracks simulating the change of daylight that is happening outside. The piece was installed in Fremont Gallery in Seattle, WA, USA during 2010. 

The Eyes of the Skin is an interactive light art installation that explores concepts of tenderness and fragility.  It is a site specific installations made for Henry Art Gallery. 40000 square feet/3720 square meters of space were covered with cracked surfaces that were activated by dancers choreographed by Jennifer Salk and gallery visitors. The piece was open for viewing from January until February 2012 at Henry Art Gallery, Seattle, WA, USA.

The Eyes of the Skin is an interactive light art installation that explores concepts of tenderness and fragility.  It is a site specific installations made for Henry Art Gallery. 40000 square feet/3720 square meters of space were covered with cracked surfaces that were activated by dancers choreographed by Jennifer Salk and gallery visitors. The piece was open for viewing from January until February 2012 at Henry Art Gallery, Seattle, WA, USA.

Shadow Inverted is an interactive video art installation created for Microsoft Headquarters in Redmond, WA, USA with Microsoft Research Hrvoje Benko in 2013. It is inspired by a shadow as a place in absence of light. This interactive piece creates an inverted experience, where shadows are illuminated and filled with images of the sky and space.

Shadow Inverted is an interactive video art installation created for Microsoft Headquarters in Redmond, WA, USA with Microsoft Research Hrvoje Benko in 2013. It is inspired by a shadow as a place in absence of light. This interactive piece creates an inverted experience, where shadows are illuminated and filled with images of the sky and space.

Horizon Is An Imaginary Line is an experimental light and electroacoustic installation that transforms the experience of Seattle’s Playhouse Theatre space into a poetic experience of nature. The piece innovated the use of a moving image by projecting it into a space filled with haze to create seemingly tangible sculptures that were continuously morphing around the visitors. Playhouse Theatre, Seattle, WA, USA in July, 2013. 

Horizon Is An Imaginary Line is an experimental light and electroacoustic installation that transforms the experience of Seattle’s Playhouse Theatre space into a poetic experience of nature. The piece innovated the use of a moving image by projecting it into a space filled with haze to create seemingly tangible sculptures that were continuously morphing around the visitors. Playhouse Theatre, Seattle, WA, USA in July, 2013. 

The Eyes of The Skin is a collaborative project with choreographer Jennifer Salk . Together, in our own media, we explored the often twisted and delicate nature of tenderness that is defined as a tendency to express warm or compassionate feelings. I focused on depicting the dichotomy of tenderness that ranges between pleasure and pain by creating a large scale wall that cracked over the course of the dance performance. As the wall was cracking, it was letting more light come through. Meany Hall Studio Theatre, UW, Seattle, WA, USA, 2009.

The Eyes of The Skin is a collaborative project with choreographer Jennifer Salk . Together, in our own media, we explored the often twisted and delicate nature of tenderness that is defined as a tendency to express warm or compassionate feelings. I focused on depicting the dichotomy of tenderness that ranges between pleasure and pain by creating a large scale wall that cracked over the course of the dance performance. As the wall was cracking, it was letting more light come through. Meany Hall Studio Theatre, UW, Seattle, WA, USA, 2009.

Inside Wall is an algorithmic light art installation based on a science fiction novel The Invention of Morel by Adolfo Bioy Casares. The novel explores magical realities within a physical reality of the deserted island. In response, the installation that is situated in an empty room uses algorithmic lighting to illuminate portals into different realities within that empty room. Fremont Gallery in Seattle, WA, USA during 2011. 

Inside Wall is an algorithmic light art installation based on a science fiction novel The Invention of Morel by Adolfo Bioy Casares. The novel explores magical realities within a physical reality of the deserted island. In response, the installation that is situated in an empty room uses algorithmic lighting to illuminate portals into different realities within that empty room. Fremont Gallery in Seattle, WA, USA during 2011.